Which leads me to believe that "BKB" really is "KBG". Mastercore2's reported "BKB" on Captain Falcon's Jab1 and Jab2 is 0. "Reflet") have Jab1 and Jab2 values that have knockback. In comparison, characters like Robin (Erm. At 999%, Captain Falcon's Jab1 and Jab2 do not have any knockback at all. Proof is in Jab1 and Jab2 of Captain Falcon. These values should be flipped (and similarly, the damage should be multiplied with the new, flipped values). This appears to be using the wrong values for KBG / BKB. Thanks again to Dantarion for making this possible! Also thanks to Amazing Ampharos Proper representation of charge-based hitboxes.Other hitbox flags or properties not listed above.Invincibility data for whole-body intangible or invulnerable cases (dodges, rolls, certain moves).It's dubious to call this "complete" without this info.) Any IASA or animation ending data (This is the big one. There may be some rare frame timing bugs Ampharos and I found that the FrameSpeedMultiplier on Rosalina's dair seems out of place. Reminder! In this data all hitbox details for each move is only the single highest damage hitbox of that substate!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |